All games / Valheim
Valheim server hosting
Ten Vikings, one world, and nobody has to forward a port.
About Valheim on Instances
Valheim's dedicated server is a small, stubborn thing. It caps at ten players, does most of its world simulation on a single thread, and gets heavier the more you build rather than the more people join.
So we didn't size it small, medium and large. There are three tiers, and each one exists because of something specific about how this game runs.
Three sizes, and why
Prices are for London; other regions differ by up to a quarter. You can change size later without starting a new world.
-
Solo · 1-3 Players
$0.14/hour
- vCPU
- 2
- Memory
- 4 GB
Early game, a shared starter base, or a solo world you dip in and out of. 4 GB is the floor the game itself asks for.
-
Small · 4-6 Players
$0.15/hour
- vCPU
- 2
- Memory
- 6 GB
The usual case. Same two cores, more room for a world that has been running a few months and has real bases standing in it.
-
Full Server · 7-10 Players
$0.27/hour
- vCPU
- 4
- Memory
- 8 GB
A full ten-player server, or a smaller group with a genuinely sprawling build. Four vCPU is the ceiling the engine can use, not a budget cap.
How we picked them
- Valheim hard-caps at ten concurrent players, so the tiers stop where the game does. A sixteen-player Valheim server is not a thing we can sell you.
- The real cost driver is world and base complexity, not headcount. Every placed piece, portal and tamed creature is something the server tracks and ticks. Three people with two enormous longhouses will work it harder than six who just landed in the Meadows.
- The official guidance is roughly 4 GB and two cores to start, and long-lived worlds climb towards 6–8 GB as the build count grows. That is why the tiers add memory before they add cores.
- The server is largely single-threaded, so four vCPU is a practical ceiling. Paying for more cores would not make your world tick any faster, so we do not offer them.
What you can change
Set from the instance's configuration page. The limits below are the ones the server actually enforces — they're read from its own schema.
| Setting | What it does | Accepts |
|---|---|---|
| Server name | How the server appears in the in-game browser. | 4–32 characters |
| World name | Names the world save. Changing it starts a new world rather than renaming the one you have. | 4–32 characters |
| Password | Valheim requires one. Everyone joining needs it. | 4–32 characters |
| List publicly | Whether the server advertises itself in the community browser, or stays join-by-invite. | On or off |
| Port | The UDP port the server listens on. Leave it be unless you have a reason not to. | 1024–65535 |
| Admins | Steam IDs allowed to run server commands. | 4–124 characters |
| Allowlist | Set this and only these Steam IDs can join — everyone else is refused, password or not. | 4–124 characters |
| Banned | Steam IDs refused a connection outright. | 4–124 characters |
Questions people actually ask
- How many people can play at once?
- Ten. That is Valheim’s own limit, not ours — which is why our largest tier is built for exactly that.
- Do I pay while nobody is playing?
- You pay for the hours the server is actually running. Stop it when your group logs off and the meter stops with it.
- What happens to my world when I stop the server?
- It stays on the instance’s storage and is there when you start it again — stopping is not deleting. It does not survive deleting the instance, and we do not guarantee backups, so keep your own copy of a world you would hate to lose.
- Can I move to a bigger size later?
- Yes. Change the size from the instance’s configuration and the hourly rate changes with it. You are not picking a tier for life.
Ready when you are
Pick a size, name your world, and it's running in a couple of minutes. Stop it when you're done and the billing stops with it.