Draft. The sizes, prices and settings below are generated from this game's own configuration and are accurate. The wording around them is still being reviewed, so this page isn't listed in search yet.
All games / Minecraft
Minecraft Java server hosting
Vanilla, Paper, or a plugin stack — the lane most servers actually live in.
About Minecraft Java on Instances
This is the vanilla and plugin lane: Paper, Spigot, or Fabric with a light mod list. The heavy modpacks have their own pages, because they need their own floors.
Minecraft Java's main tick loop runs on a single thread. That one fact shapes every tier here — memory buys you world and players, but cores mostly buy you everything happening around the tick rather than the tick itself.
Six sizes, and why
Prices are for London; other regions differ by up to a quarter. You can change size later without starting a new world.
-
Solo · 1-2 Players
$0.07/hour
- vCPU
- 1
- Memory
- 2 GB
Near-vanilla, low view distance, one or two people. The smallest thing we run.
-
Small · 3-6 Players
$0.14/hour
- vCPU
- 2
- Memory
- 4 GB
A small survival group with a handful of plugins.
-
Medium · 7-15 Players
$0.15/hour
- vCPU
- 2
- Memory
- 6 GB
An active friend group, moderate plugins, a world explored a fair way out.
-
Large · 15-30 Players
$0.27/hour
- vCPU
- 4
- Memory
- 8 GB
A busy public server with many plugins and a higher view and simulation distance.
-
Community · 30-60 Players
$0.30/hour
- vCPU
- 4
- Memory
- 12 GB
A large community — towny, economy, the heavy plugin stacks.
-
High Population · 60+ Players
$0.32/hour
- vCPU
- 4
- Memory
- 16 GB
A high-population Paper server or hub, with big worlds and bursts of worldgen.
How we picked them
- The main tick loop is single-threaded, so single-thread speed dominates. Extra cores go to garbage collection, chunk generation, plugins and I/O rather than to the tick itself, which is why two vCPU is the sweet spot and four is reserved for large plugin servers.
- Container memory carries about 25% headroom above the JVM heap for metaspace, off-heap buffers and garbage collection. A 6 GB container comfortably runs a 4.5 GB heap.
- Heavy modpacks are deliberately not on this list. They have their own entries with their own floors, because a 2 GB tier cannot boot a 400-mod pack.
What you can change
Set from the instance's configuration page. The limits below are the ones the server actually enforces — they're read from its own schema. Plain-English descriptions are still being written.
| Setting | What it does | Accepts |
|---|---|---|
| Server name | 4–32 characters | |
| Server port | 1024–65535 | |
| Version | LATEST or 1.21 or 1.20.6 or 1.19.4 or 1.18.2 or 1.17.1 or 1.16.5 | |
| Motd | 1–128 characters | |
| Difficulty | peaceful or easy or normal or hard | |
| Hardcore | On or off | |
| Mode | creative or survival or adventure | |
| Pvp | On or off | |
| Eula | TRUE or FALSE |
Ready when you are
Pick a size, name your world, and it's running in a couple of minutes. Stop it when you're done and the billing stops with it.